![]() ![]() After getting a glimpse at the headlines, clicking once on this screen will bring up scraps from other parts of the newspaper, showcasing to the players relevant information regarding their travels as well as each player's personal obituary, which contains their individual accomplishments throughout the trip. The phrase "Submarine" in the headline there will also be replaced in-game by whatever the crew decided to name their ship, and with every paper the date moves forward, showing players that the in-game world is always in a progressive state. Some stories are more humorous fluff, but others will hint at some of the mysteries surrounding The Living Infinite, letting players piece together small bits of information as a sort of post-mortem reward. Yes, your judgments are many and true in dealing with me as my sins and those of my ancestors deserve. That I may go from the face of the earth into dust. ![]() So now, deal with me as you please and command life, breath to be taken from me. ![]() For we have not kept your commandments nor have we trodden the paths of truth before you. Like everything else in our game, the stories in the paper are randomized, so only through several deaths and playthroughs will players be able to get a glimpse at all of the worldly adventuring news. Yes, your judgments are many and true in dealing with me as my sins and those of my ancestors deserve. Introducing the Voyager's Gazette! Everytime the players die, they are presented a peak at the in-world adventurer-based newspaper, informing them of not only their own demise in the game world, but of other events going on as well. Crew a submarine with friends in We Need To Go Deeper - a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe. I'm still pretty new to this whole Twitter business. 4 Strategies 4.1 Loadout / Found Items 4.2 Biomes 4.2.1 Atlantic Waters 4.2.2 Frozen Waters 4.2.3 Cursed Waters 4.2.4 Dark Depths 4.2.5 Infected Depths 4.2.6 Volcanic Depths 4.2.7 Aurelian Depths 4.2.8 Ancient Abyss 4.2.9 Mechanical Abyss 4.2.10 The Meteor 4.3 Caves 4.4 Civilizations 4.5 Undersea Lairs 4. Here's a sampling: As usual, all feedback is welcome, and while I'm here I'll go ahead and shill for our official Twitter since we're still trying to get a decent following over there. At time of writing we're ranked at #55, so we're quite close to breaking the top 50! While the campaign has been takin' up most of my time recently, as we've been trying to keep ourselves afloat in time for the next batch- I've also been working on rocks to accommodate Ryan's aforementioned new rock tiling system for each different water type! I've been trying to give the rocks for each water type a unique look, while also hinting at the nature of that particular water level. So quick update on things that have been goin' on this past week: First of all, we finally made it to the top 100 games on Steam Greenlight! After only a single month, we're pretty happy to see how much progress we were able to make with our Greenlight campaign. ![]()
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